using IQIGame.Onigao.Framework;
using IQIGame.Onigao.Game;

namespace IQIGame.Onigao.GamePlay
{
    public class UD_QuestTrack : UIBaseData
    {
        public int questCid;
        /// <summary>
        /// 当地区非当前地区时的地区id
        /// </summary>
        public int otherRegionCid;

        public static UD_QuestTrack Create()
        {
            return ClassPool<UD_QuestTrack>.Get();
        }

        public override void OnReset()
        {
            questCid = 0;
            otherRegionCid = 0;
        }
    }
}
